Unique Disciplines are not common in the Camarilla, which is largely a revisionist history issue; Camarilla vampires are the default characters for VTM and most of their Disciplines are classic vampiric powers. Disciplines Auspex, Nightmare, Obfuscate, Vigor Bloodline Gift Child of Darkness Curse Unknown: Reputation Indifferent Vampire: the Requiem, p238, revised by Is_A_Becca Calacas; Nicknames Bones Theme Kindred who walk with ghosts. As Kindred with this gift grow in age and power, entirely new avenues of insight open up before said Kindred. Many clans also have signature Disciplines that are not widely known outside of their clan and are sometimes carefully guarded, though this varies from clan to clan. For those of you who aren't sure what this is all about, the link in my signature should clear things up. This Wiki will default to the Storyteller System presentation as the most common middle-of-the-road approach. White Wolf Wiki is a FANDOM Games Community. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. Mystery. These Wyrd Kindred must make their way in unlife twice damned; once by Vitae, and once more by the strange embrace of Arcadia. A Vampire can join of their own free will but the act is one that is horribly mutating. Only rituals from the core Vampire: The Requiem book are allowed. The origin of the vampiric powers modernly known as Disciplines is unknown, however, but many believe they are gifts from Caine or Lilith, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer; others believe them to be inborn powers inherent to the undead body. Their blood becomes poisonous to other vampires, but the blood of other vampires is two-thirds less nourishing. Instead of getting their entire list of disciplines spelled out, they only get Viccisitudeas their in-clan Discipline. Interactive Character Sheet for Vampire The Requiem 2nd Edition There are seventeen "main" Disciplines that are well known and relatively common, but there are also a variety of much rarer Disciplines which are unique to particular clans or are practiced by bloodlines and Thin-Blooded vampires. Please refer to the Cruac page for a full listing of the House Rules regarding Cruac. At the lowest levels, it sharpens a Kindred's mundane senses. The Beginner's Guide to Vampire: the Requiem Lore - YouTube The Storyteller's book of forbidden secrets of the blood. The coinage of the term Disciplines is credited to the Cainite scholar known as Trimeggian through his Encyclopaedia Haemovoria - and although not every vampire will necessarily use it, this denomination has become quite popular among kindred society. These Disciplines consist of a main track that governs the maximum level of paths and rituals. In Vampire: The Eternal Struggle, Disciplines are separated into two levels: the Basic level (denoted with a square symbol) and the Superior level (denoted with a diamond, or technically, a square rotated 45 degrees). In Vampire: the Requiem, you play one of the undead, relentlessly hunting for the essence of mortality to sustain yourself. The individual powers are the same, but with two different levels of ability. All Night Society, the,The society of Kindred. The traditional disciplines of each clan are listed below: Individual bloodlines (including the antitribu) have their own "in-clan" Disciplines, but those are too numerous to list here; additionally, many bloodlines' Disciplines have changes over the course of the game's various editions. Over the years, eighty-six official Disciplines have been published, the vast majority of which are Bloodline-specific. In the tabletop Storyteller System, Disciplines are separated into five dots. Finally, VTM: Vampire: The Masquerade - Redemption uses a system where you can assign up to five dots in skill into any of the individual powers. Bypass a vampire subject's circulatory system. Auspex (VTR) This potent Discipline grants Vampire superlative sensory capabilities. If you want to start a Main/VampireTheRequiem page, just click the edit button above. However, each path is individually learned in the same manner as any other five-dot Discipline: one cannot learn the second level of the Path of Blood without first learning the first level. https://whitewolf.fandom.com/wiki/Resilience?oldid=219706. Close examinations of the Vitae's ways, why Beasts are territorial, and new Blood-studies for the knowledge-hungry vampires. ... Their seemingly small set of Disciplines to call upon can be made into a multitude of new talents and abilities with a little work to fashion them into new Devotions. Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Its applications allow the practitioner to impose willing submission, to elicit the confessions of dark secrets and more. Vampire: the Requiem; ... Alternately, seeing as the disciplines would actually need less modification, should the city gangrel idea actually be an offshoot of the mekhet this time? Combination Disciplines break from the typical chains of separate powers and combine two or three Disciplines of various levels to create one specialized power. In the dark era of 2013, I led the team that created the Disciplines for Vampire: The Requiem,... [click here for more] White Wolf : $8.99 : The Black Book of Vitae. Vampires are unliving humans created when a vampire drains a human dry of blood and then feeds the corpse a few drops of its own vampiric blood. Resilience is the Discipline that endows Kindred with toughness. --Onyx Path Power. The majority of Disciplines consist of a sequence of powers which begin at a one-dot power and rise to a five-dot power. ... Download & View Vampire The Requiem - Discipline Cards.pdf as PDF for free. Vampire: The Masquerade 20th Anniversary Edition, https://whitewolf.fandom.com/wiki/Discipline_(VTM)?oldid=242907. "A must-have guide for anyone who wants to write for Vampire: The Requiem." VTR 2e 158 Mystery of Zirnitra Psychic Lobotomy • Surgically damage a subject's brain. The exceptions to this sequence are the various forms of blood sorcery, such as Thaumaturgy and Necromancy. Disciplines are vampiric powers and capabilities that have often given rise to old wives' tales of superhuman speed, strength, and endurance possessed by the Damned, along with their piercing gaze, their hypnotic and seductive voices and the unholy power to vanish into shadows and shapeshift into bats, wolves and mist. Every clan has three inherent Disciplines which they pick up more readily and do not require training to learn. They are fairly rare and typically must be taught by someone who already knows the power, but are popular because they often add versatility to Disciplines a character possesses or address unique situations. Practitioners of Resilience are capable of walking through a hail of bullets, shrugging off even the most punishing blows, and even resisting the deadly kiss of sun and flame. Instead, every new level is a steady increase in one specific capacity: Celerity increases the number of extra actions a character can take per round by spending blood (and, in 20th Anniversary, increases dexterity); Fortitude adds dice to resist damage; and Potence grants automatic successes to feats of strength. White Wolf Wiki is a FANDOM Games Community. Don't put in redirects for shows, books, etc.. P. 259: "The fourth (Discipline) is either unique to the bloodline -- unable to be learned by Kindred who are not of the bloodline -- or is one of the "common" Disciplines practiced by vampires across clan lines." anchors,The umbrella mechanical term for a vampire's Mask, Dirge, and Touchstone traits. Conversely, the Sabbat and independent clans have powers which are not part of traditional vampire literature and were introduced later. The covenant is one of the most important groupings in VAMPIRE: THE REQUIEM, because membership reflects a philosophical choice by the characters rather than the vagaries of circumstance. Main_Page > Vampire: The Requiem > Bloodlines Bloodlines are small groups of related vampires in a given clan whose blood has changed in some way to make them different from their clan mates, usually resulting in proclivity for an extra discipline and the saddling of extra weakness. Included are ten new disciplines, five NPC Kiasyd, and much more for your... [click here for more] Theban Sorcery. At such levels the potency of Discipline powers increase greatly, and characters no longer must follow a uniform progression but can choose from a variety of powers available at any one level or even invent their own powers that suit their tactics. This book includes: * Nine new, secretive vampire bloodlines for your chronicle * Unique, strange and elusive Disciplines, Devotions and rituals * New character types for players and Storytellers. Vampire: Movie - I found a source for the un-verified claim at the bottom of the article that New Line Cinema had purchased rights to make a Vampire: The Requiem movie, didn't know how to source properly, sorry, I just put the link in that section of the article - after the claim, if someone could fix it for me, that woudl be really appreciated. Hardcover. The individual powers are the same, but with two different levels of ability. A Covenant Guide for Vampire: The Requiem™ • Examines the truth behind Carthian philosophy and activism for both table-top and live-action games • Features new bloodlines, Merits and Disciplines for players exploring a Carthian Requiem • Shows Storytellers how … This book isn’t a standalone product and makes frequent referrals to the Genesys core rulebook, without that you will find very little within the following pages makes sense. Regards, Justin Vampire the Requiem in the Genesys Roleplaying sys-tem produced by Fantasy Flight Games. Practitioners of Protean can grow fearsome claws, take on the shapes of animals and even become animate mist. Aside from their inherent immortal condition and the ability to use vitae to regenerate wounds and improve their strength, dexterity and stamina, proficience in a Discipline gives the vampire additional supernatural abilities of great strategic value. VTM: Vampire: The Masquerade - Bloodlines 2 seems to be using a combination of the VTES and MET systems, where Disciplines provide either two or three powers. For the moment, I'm releasing this raw, without a big editorial pass. Danger. I am a long-time GM, although with a bit more limited experience in VtR, and I have already partnered up with an interested player and we are looking for 1-3 more to join in. YMMV/Vampire The Requiem; If you meant one of those, just click and go. It's a pity that they still didn't clarify if Vampires can learn bloodline Disciplines without being part of them. It was first released in August 2004, together with a new core rule book for the World of Darkness. The Ordo Dracul is probably the most secretive of the five major covenants, using its occult teachings to actually remake the vampiric physiology. An optional system provides Elder Discipline Powers of 6 to 10 dots for more ancient vampires. Only rituals from the core Vampire: The Requiem book are allowed. Official Disciplines. Romance. Disciplines found in books published by White Wolf. Three Disciplines — Celerity, Fortitude, and Potence — are commonly called the Physical Disciplines because they directly enhance a vampire's physical abilities. The nature of this power is hotly debated among the Kindred, for its abilities are so varied while simultaneously stemming from no obvious aspect of the Curse. In Mind's Eye Theatre, the LARP rules, Disciplines are separated into three levels: the Basic level (equivalent to levels 1 and 2 of the Storyteller System), the Intermediate level (equivalent to l… Be careful, though, the only things that go in the Main namespace are tropes and should be created through the YKTTW system. Vampire The Requiem 2nd Edition - Interactive Character Sheet - Free download as PDF File (.pdf), Text File (.txt) or read online for free. 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